Battle Realms Winter Of The Wolf Trainer 11
Jan 1, 2005 - You are here. Home»Trainers»PC»Battle Realms: Winter of the Wolf»Battle Realms: Winter Of The Wolf (+5 Trainer).
Once you get up into the world and the white, gameplay changes back to basics and the awesome battles that I loved so much from the first title. You'll have to run a campaign to knock out enemy bases, make your way farther into enemy territory, and finally come face to face with the cause of your problems. The issue is, there really isn't all that much new here to keep you going (the new units, while useful in certain circumstances, fell to the bottom of my list in the campaign though it really didn't seem to matter a whole lot). There were no real ways that the game forced players into using certain techniques and attributes.
I felt no need to do any of this. There was nothing pressing me to and even the most basic of strategies were efficient and effective. And there was no real reason to ever use the new units in the game. There were no objectives based around them, except in the early levels where the diggers were the only ones that could reach switches to turn off magical barriers. What were those switches doing in such stupid places anyway?
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Sadly Winter of the Wolf was not exactly what I'd call challenging. I finished the single player campaign in about 6 hours of not trying very hard. Even the last strategic level of the game was laughably easy. You're barely introduced to some of these new characters and the new units are hardly mentioned or used by the computer to good effect during the campaign. What about the army of undead creatures that the Reapers can raise? They were was barely a side note!
I wanted more about these things and more about the heroes in each of the clans. It seems like there are more creative ways to introduce these types of units and features that could have fit into the story and enhanced it.
I really like the history and style surrounding Battle Realms. It's easy to see that there was a lot of thought that went into it after talking to the nice folks that made the game. But the writing and creation of this plot in this case was a bit shallow. The basic plot was a good start, but it seems like they just tried to force it over such a short campaign, when it easily could have been drawn out over more levels with some more character building and plot twists. Which I guess was my main complaint, it seems like there was so much missed opportunity to build the world in even more interesting ways.
I know it might not be a fair comparison considering the budget differences, but Brood Wars had everything that this expansion didn't. An immediate ramped up difficulty because gamers who are playing it already had the original, a very interesting and well thought out story with good dialogue and some deep multifaceted characters, and a lot of new campaign levels. There's no reason that they couldn't have had campaigns for the Serpents or the Lotus, even if the story was focused around the Wolf. Adding more antagonists and adding some reasonable amount of character to them could only have made the experience better. Multiplayer is as good as ever.
Coming up against human opponents is really the best way to get the full Battle Realms experience. Only then do you really start to see all of the battle gear and techniques instituted in truly creative and planned ways. Adding to the mix and fun of multiplayer are the new units for the four sides (even the Dragon Clan although they haven't technically been started at the time of Winter of the Wolf). Each clan gets an upgrade to the female unit, which can be done at the upgraded 'town center' of each side.
All of these units can take on a unique special ability or one that will allow them to drain the power of towers and distribute it among friendly units in different ways like health and stamina. It's an interesting twist to the multiplayer side of things and can change the balance of a game if used correctly. The other units all are close ranged melee fighters that can be have two different special abilities each. They can also be useful, but weren't the ultra fantastic additions that I had been hoping for after all this time since Battle Realms' release.
The Verdict While I wasn't really entirely thrilled by Winter of the Wolf, it does have something really good going for it. The package comes complete with the original Battle Realms, meaning you'll have a lot more good gaming hours ahead if you have yet to take a plunge into this fantastic Asian influenced world. Regardless of what I think of the expansion, I still believe that original title to be well worth the time and effort! If you've already played through the original though, I don't know that you're going to be completely excited with what there is to offer in Winter of the Wolf. Levels can be unimaginative and the character development and dialogue are uninspired. Add this to a short overall campaign experience and you have an expansion that doesn't stack up with the greats I mentioned earlier. It's a pretty average addition to a fantastic base.
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