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Key people Voldi Way (founder) John Beck (CEO) Matt Bozon (creative director) Products series series Website WayForward Technologies, Inc. Is an American and based in. Founded in 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the and, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets. The company has created a variety of original game properties such as the, including the first title in the series which appeared on the and was published. Rhinoceros rusifikator.

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Currently, WayForward Technologies works on games for the and handheld consoles, games for Nintendo's and consoles, games for and other licensed titles for. History [ ] WayForward Technologies was founded in 1990 by Voldi Way as an independent videogame design company, following on from a previous company he started that specialised in software for sheet metal fabrication. Early on, the company focused on producing software for the,,. They also branched out into educational computer games for the.

During this time, many of the staff were doing other jobs in order to support their ambition to become game developers. In 1994, WayForward Technologies entered into a partnership with American Education Publishing in order to focus on developing further educational computer games.

The partnership was successful, with the company winning awards for innovation at the 1995. During this time, WayForward focused on licensed assets such as the for their educational games. WayForward restarted their videogame development business in April 1997, working as a 'developer for hire' by providing services to software publishers.

John Beck, CEO, stated that by providing services on small projects the company has managed to remain a stable level of work. In mid-2002, WayForward released their first internally developed game based on their own intellectual property called. While it achieved critical acclaim, it was one of the last games to be released for the and as a result only enjoyed limited success. When Nintendo announced the dual-screen handheld console that became the Nintendo DS in early 2004, WayForward began examining the various options the new console offered. Work started on a sequel to Shantae using the two screens. Despite presenting the concepts to a number of publishers, they were ultimately unsuccessful at securing a deal.

Because of the large number of Shantae related assets that were produced, including 3D models, WayForward frequently uses them when trying out new technology or development platforms. Later in 2004, the company was contracted by to produce a new chat game called for the Nintendo DS. Despite the tight timescales involved in developing the game, WayForward used the opportunity to obtain development kits for the platform. The game was received unfavourably by the majority of critics and gained only a single positive review. In 2006, the company produced and released just as the was reaching the end of its commercial life cycle, which met with largely positive reviews. Since then, WayForward has gone on to develop further titles for the Nintendo DS., based on the 1951 cartoon was highly anticipated at the trade show but also received mixed reviews upon release. On February 19, 2008, John Beck and Matt Bozon were speakers at the Independent Games Summit, part of the 2008, discussing a range of issues facing independent games companies.